nice concept, but the RNG system needs sanitation. (seeds 1 and 2 glitch out on the second floor, creating rooms that can be entered but not exited, while seed 3 seems to fail to put the last lever in a user accessible spot.)
The glitch you are referring to was a weird one to nail down, but will be fixed in the next release. It's caused by running along the wall and triggering a door on the other side of the wall. The map is generated as you go, so even just exploring the map in a different order will change the map and spawns. There's a bunch of new stuff coming in the next release, so stay tuned. 🙂
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nice concept, but the RNG system needs sanitation. (seeds 1 and 2 glitch out on the second floor, creating rooms that can be entered but not exited, while seed 3 seems to fail to put the last lever in a user accessible spot.)
The glitch you are referring to was a weird one to nail down, but will be fixed in the next release. It's caused by running along the wall and triggering a door on the other side of the wall. The map is generated as you go, so even just exploring the map in a different order will change the map and spawns. There's a bunch of new stuff coming in the next release, so stay tuned. 🙂